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SafeSpace

A safe space patients can open their eyes into

SafeSpace is a two-part therapy tool for hypnotherapy sessions: a virtual reality space each patient builds for themselves, and an iPad app where the therapist keeps session notes. Lauren led the five-person team that planned and built it, and designed and developed the therapist app.

SafeSpace cover
Project
Senior design project, Prairie View A&M University
Team
Lauren Burrell (lead), Samantha Roberts, Abrianna Astane, Tahj Hightower, Victor Akpan
Type
VR + iPad product concept for hypnotherapy
Lauren's role
Team leader, UX research, iPad app design and development
Timeline
Oct 2022 – Apr 2023; brand refreshed Feb 2025
Built with
Unity · Swift · Xcode · MongoDB · AWS · Figma · Photoshop · Illustrator
01

Overview

In hypnotherapy, a therapist asks the patient to picture a "safe space" — a beach, a house, a place in the mountains — and uses it as an anchor. When a memory gets too heavy, the patient is told to go back there.

Therapists noticed that some patients can't. Under stress they lose the picture, and with it the anchor. SafeSpace was built around that one problem: instead of re-imagining the space, the patient opens their eyes inside a VR headset and is already there.

2

Connected apps: a VR space for patients, an iPad app for therapists

3

VR environments: a forest, a house and the moon

5

Therapist app screens designed

5

People on the team

A VR headset showing a moon landscape beside a phone with the green SafeSpace sign-in screen
02

The challenge

The idea only works if both people in the room are served. The patient needs a space that feels like theirs. The therapist needs to take notes without breaking the session, and patient records have to stay private.

Make the space the patient's own

Patients choose an indoor or outdoor environment and arrange furniture, plants and decor in it, then save it to return to.

Keep the therapist in the session

A simple notes screen the therapist can use while the patient is in the headset, with a session timer.

Protect patient records

Separate sign-ins for therapists and office administrators. Administrators can view session notes but cannot edit them.

Tie it together

One database holds each patient's saved space and their therapist's notes, so both apps read from the same place.

03

The approach

The project ran over two semesters, from proposal to a working build.

  1. 01

    Research

    Lauren spoke with certified hypnotherapists and with patients about the moment the safe space slips away, and reviewed existing VR therapy products such as Amelia VR and AppliedVR. None of them let patients build their own space for use inside a session.

  2. 02

    Requirements and use cases

    The team defined who does what — therapist, patient, administrator — and mapped each task in use-case and sequence diagrams, including where a sign-in is required.

  3. 03

    System design

    A model-view-controller layout with the database at the center: the Unity VR space and the therapist app both read and write through it.

  4. 04

    Therapist app wireframes

    First screens for sign-in, session notes, the administrator's patient roster, the therapist's roster and a patient's history of notes.

  5. 05

    Build

    Abrianna Astane and Tahj Hightower built the Unity environments, and the team added player movement, the inventory and the object grid. Lauren designed and developed the iPad app in Swift and connected it to a MongoDB database hosted on AWS, with create and read working for patients and therapists.

  6. 06

    Brand refresh

    In February 2025 Lauren gave SafeSpace a full identity — a soft, inflated 3D wordmark, an app icon, a green palette and brand guidelines — and redesigned the iPad screens to match.

04

The work

The VR spaces

Three environments from the Unity build. Save and Inventory buttons sit in the corner, so a patient can add items and keep their space for the next session.

A night-time forest clearing in VR with large trees, purple flowers and Save and Inventory buttons
A furnished open-plan house interior in VR with a wood-beamed ceiling, dining table, sofas and a TV
A VR moon surface with Earth rising over the horizon and Save and Inventory buttons

Therapist app: first wireframes

The first screens for the therapist side, drawn on a laptop frame before the app moved to iPad. Every name and date is sample data.

SafeSpace sign-in screen with username and password fields
Sign in
Session notes screen with the patient's name, a heart-rate line, a running timer, a notes box and Save
Session notes
Administrator roster table listing patient name, birth date and therapist
Administrator roster
Therapist roster table listing patient name, birth date and gender
Therapist roster
Patient view listing dated session notes, each with a View link
Patient history

How the pieces connect

The database sits at the center. The Unity app saves and loads each patient's space; the iPad app manages therapists, patients and notes.

Early system diagram: Apple Watch health app and patient info feed the doctor application, which saves to the database alongside the Unity VR space
Database diagram: a SafeSpace database with Therapists and Patients collections, and the calls used by the Unity app and the iPadOS app

The 2025 identity

A soft, inflated wordmark and a bright green meant to read as calm and healing, carried into the iPad notes screens.

The SafeSpace wordmark in glossy, inflated green 3D letters
SafeSpace app icon: a glossy green 3D letter S on a dark green rounded square
Two iPads with the redesigned dark green app; the front one lists a patient's dated session notes
05

What it does

Build-your-own space

Patients pick an environment and drag furniture, plants and decor into it. The space is saved, so it is waiting for them in the next session.

Session notes

The therapist writes notes while the patient is in the headset, next to a running session timer.

Rosters by role

Each therapist sees only their own patients. Administrators see every patient in the practice and which therapist they see.

Read-only for administrators

Administrators can read session notes and update patient details, but only the therapist can edit notes.

Heart rate (planned)

The design called for an Apple Watch to stream the patient's heart rate to the therapist's screen, so they could tie reactions to topics.

06

Design system

Calm, supportive and a little playful: soft rounded forms and a green palette chosen for healing and clarity, kept simple so nothing on screen competes with the session.

Vibrant green#00FF00
Deep green#004400
Soft neutral#D4EAD4
Light gray#DBD9DB
Muted gray#747572

Type

A custom soft, inflated 3D lettering for the wordmark and headlines, paired with a clean sans-serif for body text, therapist notes and interface labels.

Inflated 3D lettering

The wordmark looks soft enough to touch, echoing the immersive VR side of the product.

Dark green screens

The iPad app runs on deep green so it stays quiet in a dim therapy room.

Plain lists

Notes are a simple dated list with one action per row, so the therapist never hunts for a button mid-session.

07

Timeline

  1. Oct 2022

    Proposal

    Research into hypnotherapy and existing VR therapy tools, the two-part system and its requirements.

  2. Dec 2022

    Design document

    Use cases, sequence diagrams, system architecture and the first therapist-app screens.

  3. Feb 2023

    Database and connections

    A MongoDB database set up on AWS; the Unity environments being connected.

  4. Mar 2023

    Midterm

    Unity environments, menus, physics, movement, inventory and the object grid done; create and read for patients and therapists working; notes and client-log pages in progress.

  5. Apr 2023

    Final report

    The two apps and database documented with a user guide. Store release was out of scope.

  6. Feb 2025

    Brand refresh

    A new identity, brand guidelines and redesigned iPad screens.

08

The outcome

SafeSpace reached a working build: three walkable VR environments with Save and Inventory controls, an iPad app for therapists, and a shared database behind both. It was not released to the Oculus or App Store.

For Lauren it was a lesson in designing for two people in one room — the patient who needs to feel safe and the therapist who needs to keep working — and in letting one real problem drive every decision.

BREWHAUS

Digital Design, Brand Design

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